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A Typeface Based on Gandhi's Iconic Spectacles

P89

Leo Burnett India created this font last year to commemorate Mahatma Gandhi's 141st birthday.

When KV "Pops" Sridhar, national creative director of Leo Burnett India, wanted to capture the graphic essence of Gandhi in a commemorative typeface for the 141st anniversary of his birth, the choice was clear: go with the glasses. (Besides Woody Allen, is there any other iconic figure so instantly identifiable by his eyewear?) The Indian leader's classy glasses had the perfect combination of forms and shapes to build a font out of -- more than a dozen fonts, in fact.

Read more here http://www.fastcodesign.com/1663498/a-typeface-based-on-gandhis-iconic-specta...

Filed under  //   coolstuff   design  
Posted from Kingsville, Australia
Posted by Surface Media 

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Can you draw the internet?

http://www.canyoudrawtheinternet.com/asset-store/entry-uploads/octopus-4965063042.jpg

So you think your pretty creative? Here we have people who work within creative industries, with all their experience, competing against a bunch of free thinking young kids, to illustrate 'the internet'. This is a great source of ideas and inspiration if your looking for something to get the creative stuff flowing.

http://www.canyoudrawtheinternet.com

Filed under  //   cool stuff   design   event  
Posted by Surface Media 

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Need letterhead inspiration ... or un-inspiration?

Loving this website I found on swissmiss, they just don't make letterheads like they used to. 

Highly recommend the Richard Pryor letterhead and Charles Atlas letterhead.

Check them out at letterheady

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Filed under  //   cool stuff   design  
Posted by Matt Shanks 

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Teabag Coasters: Just when you thought you had everything

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Although we love all things digital here we simply couldn't resist posting this amazing creation Yuree S Lim and Jleun Yang.

As an avid tea drinker I'm often very annoyed at the gross brown stains that this lovely warm beverage leaves behind on spoons and tea bag rests - it's amazing how a little extra thought can completely flip that feeling and turn it in to something positive. Perhaps my mum would like a prettily stained envelope to put this years' birthday card in?... or maybe not.

A message to my wife: If you're reading, yes, please add this to "stuff Matt wants for Christmas" list.

Filed under  //   cool stuff   design  
Posted by Matt Shanks 

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Inside David Trubridge's design workshop

I just can't help but be inspired by David's attention to detail. His work is beautiful.

Filed under  //   cool stuff   design  

Insights in to a creative mind: Are computers hindering creativity?

Rand-1646-458
image source

After reading the slender, 96 page book, "Paul Rand: Conversations with Students" by Michael Kroeger, I find myself stunned at the concise rantings of one of our industries most famous modernists. 

Among the many ideas that Mr. Rand presents to his ‘students’ which include well-respected educators in graphic design from institutions across America and the globe, I found one in particular that struck a chord with me; the creative process. Mr. Rand makes reference to a book written in 1926 by Graham Wallas called “Art of Thought”; a book which presents one of the first models of the creative process. He [Wallas] outlines 4 stages:

Preparation: This is the stage where you clear your head of all the other millions of things you’re thinking about; what you intend to do on the weekend, getting the gas hot water heater serviced, thinking about picking up the kids etc. It involves what we now call ‘brainstorming’, exploring every facet of the problem and coming up with ideas, good or bad, about ways in which we can solve certain dimensions of that problem. Then you leave it.

Incubation: Or as Paul Rand puts it, forgetting about the problem. Go about your daily life for a day, 3 days or even a week until of course you find yourself at stage 3.

Revelation: That 'spark' where the solution or “the real problem” simply reveals itself. This is the fun bit! You think you have ‘the’ idea. But, is it the idea? That’s where the next stage is critical

Evaluation: Where you ask yourself, the client, your friends and your family whether they agree that your solution solves the problem. You re-iterate until all are happy.

I should make it clear that I haven’t actually read the original publication “Art of Thought” so perhaps there’s a little bit of ‘chinese-whispers’ syndrome with the above steps, including Rand’s interpretation as well as the research I’ve done on the internet around this book. At $3500 for a copy of it on Amazon, I think hearsay is as close as I’ll get to reading it.

I often have conversations with my wife, a graphic designer also, about sometimes not being able to come up with an idea (let alone ‘the idea’) for a design problem at our creative director’s request. It’s hard work! You get a dodgy brief or some inarticulate direction and they leave you saying “Let’s catch up at the end of the day to see what you come up with.” What then happens is 6 hours of ‘trying things’ in Photoshop or in a sketchbook only to realise that the end result is ‘un-refined’ or you’ve gone in the wrong direction. I’m sure my wife and I aren’t the only graphic designers in the world who struggle with this sort of approach to design.

What I have found though is often my best work comes from when I get told about a job a few days in advance, whether it’s a brand or some little widget we need to create for a website. When the design problem has time to incubate.

What I believe we’re experiencing today is communication at a speed that’s hindering proper (or at least exploratory) levels of creativity. People expect results ‘at the end of the day’ or ‘in an hour’ or ‘within 15 minutes’. Perhaps this is a bigger problem then just creative thought too. Perhaps, as a society we’re simply becoming more impatient? Our expectation of when we should have things (and how we get them) is becoming more demanding. Is the global financial crisis a result of this increased impatience too? People living beyond their means, wanting houses and products now, not later?

Technology’s exponential growth seems to have instilled a fear in business, a fear of being left behind. Yes, design studios are not immune to this either and so it follows that with tools like the computer, like Photoshop, an expectation has been set amongst clients that with technology it is really quick and easy to produce ‘design’. Well, it is – there’s no longer days between design paste-ups, cutting stencils and playing with different materials like cellophane etc. But, isn’t this essentially the ‘production’ phase? Don’t we need to step back from the computer for a moment and focus on the idea? Solving the problem?

Art of Thought focuses on the creative process from a cognitive perspective; it’s simply ‘how our brains work’. It’s science. And although it was written almost 90 years ago, do design studios truly believe that the work they did in the 24 hours after getting a brief from a client is the best work they’re capable of? Or do they simply have no more time because of budgets and deadlines. Our processes have evolved to business demands, our brains haven’t.

In my opinion, a designer is actually working 24 hours, 7 days a week. With inspiration able to come from browsing the net whilst sitting at your computer equally as much as walking down the street and catching a glimpse of the shape of the wing of a pigeon - a keen designer-eye is never really ‘switched off.’ But how do you charge for that? What we’re essentially talking about here is the work of the sub-conscious. The problem is tattooed on to our brain and although when we leave work and ‘clock-off’ for the day, we can’t control those little synapses who are waiting for a sensory cue to make a connection between two loose wires that never thought about touching before and suddenly it’s an idea, ‘the’ idea.

By acknowledging this biological certainty we can begin to set realistic expectations about things we can control like timelines and budget. I believe that by stepping back from the speed that technology is allowing us to produce iterations of a design solution and taking advantage of what we know about the creative process and how our brains biologically work, we can improve the quality of work and levels of creativity and innovation that our studios produce. Surely no client can argue that getting a better idea, a more fool-proof solution to their design problem is not worth a little more time without perhaps, any extra cost.

Filed under  //   design  
Posted by Matt Shanks 

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Perils of an over prescriptive brief

One of the best ways to get the most value out of your digital agency is to ensure they are being briefed in early on in the project life cycle. 

When budgets are tight, it can be very tempting for businesses to themselves take on the task of defining the project brief – and even the solution to some extent –  before talking to the experts. I have seen this happen time and time again. The story goes something like this. Someone in the client team will reason that the business has enough internal skills, resources and time to devote to figuring out exactly what the project is about. Furthermore if we just hand over the brief along with a budget to squeeze it into, the agency will need to spend less time (read client money) thinking about the solution. My observation is that this sort of approach is often driven by a desire to keep project costs to a minimum.

The result of this kind of approach is what we often call the over prescriptive brief. Here is why I think they are false economy.

Its one thing for a business to get its key stakeholders together to talk about a new website or the streamlining of a business process. It's another thing however to then allocate human resources, time and capital to the task of making it happen. Most businesses simply don't have the time to fully flesh out a digital project strategy of their own, let alone roll out the solution itself. The truth is the people in these businesses are just too busy servicing their own clients and managing the day to day. Given these restraints, in the end there are real limitations to the amount, depth and quality of research and analysis a business is capable of on its own when preparing a digital project brief. 

Regardless of just how talented and enthusiastic the client team may be, it is highly likely that your digital agency has delivered a similar project before (if they are a good one that is). As a designer with over ten years experience I can tell you that the real value a good agency can offer your business lies in the ability of its team to see through to the big important questions and to assist your project team to explore and answer them. Having done it before, in most cases your agency is well positioned to do this work both more efficiently (saving time and resources) and to a higher standard (leading to more engaging outcomes).

The over prescriptive brief can catapult an agency down a narrower pathway than they might have taken had it been invited to engage in the process of enquiry and discovery at the outset. Often void of the scope to explore and challenge the clients proposed solution, this pathway often lacks the space for real creativity. This can result in uninspiring solutions requiring further strategising and development at further cost mid stream or down the track. Under these circumstances, the return on investment for the client is never going to be as great as it could be, no matter how much you've saved by doing the project planning yourself.

So its important to consider the following:

As a business do we have the time, resources, expertise and experience to define a project brief that will accurately prescribe a solution that will meet all our business and user requirements? 

If you answered no, and you've got a project burning a hole in your calendar, don't delay!
It's time to get your agency on the phone.

Filed under  //   design   user experience  

Polaroid is not dead - it's just cooler

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I couldn't resist posting these.

I, like many, were shocked when the death of the polaroid camera was announced. However, it seems that thanks to Summit Global Group and "The Impossible Project", (and my wife for telling me about it) the camera has been re-designed and reborn for today's stylish young-uns who are finding that they are simply no longer satiated with viewing crystal clear digital photos on a 3 inch LCD screen.

The haptic, tactile interaction between a photographer and their printed photos lives on (thankfully) as I've always found these cameras just such a joy to use. I've only just re-discovered the beauty of a manual, analog SLR and the christmas eve-like anticipation one experiences when they nervously wait for someone to give you a glimpse at the images you hope look as good as they did in the view finder.

With so much interaction between user and computer happening on screen these days I'd like to tip my hat to these companies who are bringing back a little feeling that was almost lost to generations. I can't wait to get my hands one!

Filed under  //   Design  
Posted by Matt Shanks 

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Undress your very own male model

Wrangler

Leah gets all the credit for this find; I'm just posting it because she's too busy working hard! Of course, it's questionable as to how she found this guy in the first place, but that's a story to take up with HR.

http://eu.wrangler.com/bluebell/

In short, from a programming point of view it's achieved very simply, a nice take on the full-screen video interfaces which seem to be very much in fashion at the moment (pardon the pun).

Filed under  //   design   interface design  
Posted by Matt Shanks 

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Open Letter to Sunrise on Channel 7, stop disrespecting Typography

Dear Sunrise graphic designers and/or brand consultants, 

Can you please do your show's typography and brand credibility some justice and stop squishing your new font, Avenir is it? If you must fit inexplicably long headlines and dates in to your new design template, please select a condensed alternative. Maybe "Avenir next"? Or the other option is to admit that your new layout is a mistake and needs to be redesigned to allow a little more flexibility. 

You're really setting a terrible example to anyone watching your show. I'm sure on behalf of graphic designers everywhere and society in general, we would all appreciate it if you respected typography a little more and set a higher standard for commercial broadcast televsion.

Regards,
Matt Shanks

Filed under  //   Design  
Posted by Matt Shanks 

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